If you love bikes and you love games, it’s likely you have already played some titles in the Trials series. This series developed by Finnish company RedLynx was originally a browser game back in 2000 that had people tentatively pressing their keyboard buttons in both directions. Now a refined and much loved franchise these games bring motorcycle skill to the forefront as players have to navigate the 2.5D with increasing skill and precision. It may seem like a basic game thanks to its screen scrolling layout but trials can have you pulling your hair out in no time. Thanks to its very fine tuned physics engine, the game requires you to act like a real biker and anticipate inclines declines and jumps before you get there. With the later games in the series taking things to extremes in maps that have you flying over insane distances and navigating giant suspended puzzles, the essence of what makes these games fun and challenging hasn’t been lost.
What separates these titles from other sports games and indeed other biking games where you accelerate and go, is the high level of failure you will encounter. Just like in real life, riding a bike isn’t something anyone can just do well on their first attempt, similarly the Trials games have you thinking about weight, speed and angles in ways you probably never have before. Here are some ways the games teaches amateurs about riding a bike.
Get Your Speed Right
Sonic players and no doubt most non-realistic racing gamers will be used to hitting their top speed and just worrying about turning. In Trials this just wont do. If you hit your max speed and hit a ramp wrong you are a goner, just as you will be if you come down a slope too fast. Conversely go too slow and you aren’t going to make it up the inclines or have the momentum to jump anywhere. It won’t be long until you realise it isn’t that simple.
Riding a bike is a balancing act in itself, but when it comes to trial biking having the ability to stop dead is sometimes required. Whether you need to shift your weight in a another direction or need to position yourself correctly in order to avoid toppling over an edge, equilibrium is vital. As you get better at the game you will notice that you spend more time in slow, controlled movements than you do burning rubber and catching air.
Land It Right
After a series of death defying loops, surpassing cavernous drops and ascending almost vertical ramps, many level conclude with an enormous jump. In the lead up to this you will have already found that if your wheels are at the wrong angle, you aren’t going to land it and your rider will be thrown around in hilarious ragdoll style as a result. This however is exactly the case in real life, from newcomers to professional stuntmen, they all know that if you don’t make the landing not only is your trick, or feat of prowess invalidated but you are in for a world of hurt.